We cannot split our packs into individual assets due to the nature of the packs and their distribution.

We can do Educational licences and discounts for learning institutes (however, not individuals who are learning game development).

Please contact us contact@offaxisstudios.com to discuss your needs.

Due to the high labour cost involved for the team, we don't typically engage in custom / contract work and our focus on our products.
You can always reach out to discuss though contact@offaxisstudios.com

Yes you can use these assets for your commercial compiled game.

​Please double check the EULA document for the store of purchase and the licences.
You can find the links below:-

Unity Asset Store:
https://unity3d.com/legal/as_terms

Unreal Marketplace:
https://www.unrealengine.com/en-US/eula/publishing

Off Axis Studios Licence:
https://offaxisstudios.com/tos-eula/

Creation of content for Metaverse or Metaverse-related projects and products using our assets is strictly prohibited under our default license.
If you would like to reach out to discuss your project and the possibility of extended licensing, please contact us at contact@offaxisstudios.com

As a Metaverse owner you are prohibited from creating software that allows a user to create a project (e.g. a game) for other users to experience. You must have a custom licence to distribute our assets to users in the platform, this is not allowed in any of our standard licences.
Some examples of software would include platforms like Roblox, Second Life, VR Chat.

As a Metaverse user of an existing game creation software you can use your licensed assets to create a project for other users to experience as long as they remain under your direct control and are not sublicensed in any way and are not to be monetized in any way.
For example as a player of VR Chat you are able to make a world for other players to visit but they are not allowed to take any assets with them to other worlds not under your direct control and are not sublicensed in any way and are not to be monetized in any way.
For example as a Roblox Player you are able to make your own Roblox game but assets are not allowed to be shared with other users for projects outside of your product and are not to be sublicensed in any way and are not to be monetized in any way.

If the platform does not allow the import of asset files then you are unable to use them and the platform owner must custom license the assets.

For more details, see our license: https://offaxisstudios.com/licence

Due to the nature of the space at present, use of our assets for any NFT or blockchain projects is strictly prohibited under our default license. We want to avoid misuse of our assets and licensing, especially in scams.
If you would like to reach out to discuss your project and the possibility of extended licensing, please contact us at contact@offaxisstudios.com

For more details, see our license: https://offaxisstudios.com/tos-eula/

At present we don't have a public roadmap that we can share for our products, but it's something we would like to have.
For the time being, please check our social media platforms (especially Twitter) for WIP and sneak peeks.

Yes, you can edit these assets using any 3D applications (Maya, Blender, etc) that you would like -  however, it is strictly prohibited to resell these edited assets.

We use Unity, Visual Studio, Blender, SketchUp, Krita and custom proprietary software in our asset workflow for various things.

No, we don't offer our paid assets for free, but we do have some free assets available on the Asset Store and do run promos for vouchers from time to time on our social media.

We've always got a robust roadmap and list of ideas for asset packs, but we're also always happy to hear any suggestions you may have. Don't hesitate to reach out to us via email or social media with your suggestions!

You cannot use our promotional media for the promotion of your game or for your crowd-funding campaign.
It would be much better to create your own promotional media for this purpose anyway.

No, you can not. It is prohibited to resell our assets rendered as image files (or in any other non-compiled form) as it is a breach of your licence.

Yes, generally they can run fine on recent mobile platforms. As always, you will need to keep optimization in mind when building your scenes.
We do recommend creating your own scenes for mobile and not utilizing the supplied demo scene showcases as they are not optimized for this usage.

Yes, the package default is designed for use in URP and the included shaders and prefab variants all target URP specifically.

Our models do work in the builtin pipeline but are not packaged as compatible by default. To use them in builtin, you will first need to import them into a new URP project and then copy the model files from that project into your builtin project.
The included URP shaders will not function in builtin as Unity does not support automatic conversion of non-standard shaders.

You can purchase our assets and use them in other engines, however we cannot provide support for any other third party engines.

We encourage you to please reach out if you are finding an issue with the product. Due to the nature of digital products, we are generally unable to offer refunds for change of mind, or any reason beyond major failure of the product. Specific refund policies apply to different marketplaces and you should consult them if required.